Arma 3 Editor |
In the beginning "Battle Royale" was pretty much all I played (version 0.4.0) on Arma 3, I quite enjoyed the game mode and the play style. Since each update, the game has become more unplayable due to bad scripting/coding, which caused desync issues, game bugs and overall frustrating game play... which therefore, the frustrations/annoyances outweighed the enjoyable gaming experience, so I stopped playing.
Having a scripting background, I have found it fairly easy to adapt to the Arma 3 scripting/coding structure... I have dug around in the code, wrote my own code, tested, debugged, tested more, etc etc... and have now scripted quite a chunk of my game mode.
So far I have successfully scripted, tested and debugged the following parts of my game mode...
+ Parachute Fix (a custom parachute script which allows the parachute to instantly release upon touching the terrain/object beneath your feet).
+ Loot Spawn (with random building damage, random open doors,
dynamic and static loot spawn positions, custom loot table).
+ Land Vehicle Spawn (vehicles spawn at random positions around the map on/beside roads).
+ Water Vehicle Spawn (boats spawn at random positions around the map shoreline at a minimum water depth to prevent beached boats).
+ Wreck Vehicle Spawn (wrecked vehicles/road blocks spawn at random positions around the map with deceased soldiers with custom clothing/weapon/item load-outs).
+ Bombing Run (Jet planes fly over the map as a warning, then loop back and drop bombs).
+ Care Package Run (A cargo plane flies over the map and drops a random military care package crate. Custom colored smoke will show you where the package will or has landed).
There is a lot more for me to learn, understand and script, as it has been a learning curve for me, but there is progress on my game mode each and every week.
I am doing this currently as a solo project, so it may take some time to implement to an alpha stage.
I have a lot of ideas on the game mode structure, timing and sub routines to put into script/code... but am excited in seeing my hard work come to fruition.
For those that have given their support and continue to give their support, I thank you.
I will post up more blog updates with screen shots and video demonstrations on progress and where the game mode is headed.
View my blog regularly to keep informed.
-soul.