Sunday, December 18, 2016

Arma 3 - Battle Royale CQC... And A Merry Christmas And Happy New Year!

Although I have not been overly active in posting blog updates, since my last blog post, I have still been doing my ArmA 3 scripting (mainly for A3Wasteland which you can find over on my GitHub account) and some graphic design (behind the scenes).

I have also ventured back to my ArmA 3 Last-Man-Standing 'roots'... sorta. What I mean is... last year in November/December 2015 I was a total newbie at ArmA 3 coding/scripting... and whilst the 'fall-out' with those over at 'Battle Royale', I managed to download the 'Battle Royale - Ghost Hotel' mission files, and have a nosey/dabble inside the code. After messing around with the code, changing it around, 'fixing' things, etc... I sort-of left it as-was back then and didn't touch it again until now (a year later).

What I have basically done is 'fixed', as well as enhanced the 'Battle Royale - Ghost Hotel' mission. I created multiple locations on the map of  Altis, so that every round was no longer at 'Ghost Hotel'. I totally re wrote the timing routine for the circle zones for proper structure and notifications. I totally re did the loot spawn system, so that it is less glitchy and quicker at dispersing loot each round. The loot table was also updated to use 'Vanilla' and the 'APEX' ArmA 3 assets.

All-in-all, my 'Battle Royale - Ghost Hotel' modification to 'Battle Royale - CQC' (Close Quarters Combat) was just for learning purposes on my part, as I was a total newbie at the time. The basic *BRGH code is very hit-n-miss (clunky)... so yeh... I did change a fair bit of it for use with **BRCQC.

 
Some screen shots of in-game **BRCQC below.


There is an "ArmA 3 **BRCQC" server online at the moment (I'm still ironing out bugs, but for the most part, it works great), so if you would like to test it out, search for "Battle Royale CQC" on the mission section or via game mode "Last Man Standing", and it should pop up, be sure to join with NO mods loaded... vanilla only! The rounds consist of 2 minutes of initial 'loot time', until the zoning starts and will consist of 6 zone shifts/shrinks every 4 minutes. Each round can last a minimum of 2 minutes and a maximum of 26 minutes, but players are free to join and wait in the spawn area whilst a round is currently in progress.

I have done a lot of enhancements/changes to the mission for use with **BRCQC. Give me feedback if you so please, report bugs, issues, whatever.

Again, this mission was/is for learning purposes for myself... it's similar (has the base structure of *BRGH, all credits to Lystic) to *BRGH, but now every round is a different location with different loot! Great learning for when my own 100% self-coded Last-Man-Standing mod comes to fruition.

*BRGH = Battle Royale - Ghost Hotel.
**BRCQC = Battle Royale - CQC (Close Quarters Combat).

Also, as it's getting real close to Christmas and 2017 isn't that far off either. I thought I would also say...

Merry Christmas and Happy New Year 2017


Until next time...

-soul.