As a part of the mission/mod that I am creating, it involves a bombing run with one or multiple planes and zones.
Bombing run script
I wanted the script to be a proper bombing run, not just a red circle (bombing zone) that appears on your map and then a heap of explosions scattered around the place *cough*... as there is little to no immersion in the game-play for any players, and rather unrealistic.
I sat down, and thought about how I wanted...
Thursday, April 30, 2015
Tuesday, April 21, 2015
Battlefield Heroes, The War Is Over
Posted on Tuesday, April 21, 2015 by soul

I had played this game since "closed beta" (2009), and now after 6 years... the war is over. EA/EAsy are closing down the game.
From the beginnings the game style had potential, it was great fun, the game mechanics were enjoyable, and it was a unique third person cartoon style shooter. Weapon load-outs, abilities, taunt emotes, custom clothing/skins/etc... it was rather unique.... somewhat clunky, but unique.
Battlefield Heroes - War Is...
Monday, April 13, 2015
Arma 3, Loot Spawn System - Video Demonstration
Posted on Monday, April 13, 2015 by soul
As promised, here are a couple of short videos of my loot spawn system in action, with an explanation on what the colored markers represent.
Loot Spawn - Debug Markers
The green circle markers are default loot positions retrieved from the configuration within Arma 3.
The red circle markers are dynamically/on-the-fly generated loot positions on the outside of any given building
The yellow circle markers are static positions which were...
Sunday, April 12, 2015
Arma 3, "Last Man Standing" Mission/Mod Creation
Posted on Sunday, April 12, 2015 by soul

As some may already know from chatter around the Arma 3 and Twitch community, that I am currently creating my own "Last Man Standing" game mode for Arma 3.
Arma 3 Editor
Why you may ask? Well the short answer is, the game mode which is currently available for Arma 3 gamers to play is very clunky... and yes I'm talking about "Battle Royale".
In the beginning "Battle Royale" was pretty much all I played (version 0.4.0) on Arma 3, I quite enjoyed...
Friday, April 10, 2015
Arma 3, Mute/Unmute Script
Posted on Friday, April 10, 2015 by soul
Whilst playing Arma 3, I found it frustrating that one could not easily mute/unmute the sound.
I had to go into the Arma 3 menu for audio, drag the slider down... then drag it back up again... and had to do this over and over and over... rather annoying.
I then did some research on a solution and couldn't find anything that would help. That's when AHK aka AutoHotKey came to mind.
I ended up finding some example code of what I wanted to achieve...
Tuesday, April 07, 2015
Arma 3, Loot Spawn System
Posted on Tuesday, April 07, 2015 by soul
So the loot spawn system is what I initially worked on, due to curiosity more than anything to find out how loot spawns and how difficult it is to correctly calculate in world positions.
Loot spawn script
I then expanded upon that script whilst learning the Arma 3 code structure, etc and created my own custom loot spawn system (small preview of the code above).
Basically what my initiation system does is this...
It gathers ALL buildings on...
Hey, I'm soul.
Posted on Tuesday, April 07, 2015 by soul

For those that don't know me, I'm 'soul', I'm a current player of "ArmA 3" with it's various multi-player missions and mods. My in-game-nick is usually 'soul[kobk]' or a variant of it.
KOBK - Kill Or Be Killed
Within Arma 3 I started off playing "BR" aka "Battle Royale", which is a last-man-standing mod... but due to the annoying game bugs (specific to how it's coded/scripted), I stopped playing.
During my "BR" gaming, I wrote/compiled...
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