Saturday, March 25, 2017

FREE Twitch Graphics, Banner Labels And Screens

Yes you read right, FREE Twitch graphics.

I had some free time recently and thought I would create some 'generic' graphics for use with game streamers, namely Twitch.

I've visited many streams over the years and most of the time I think to myself "wow their graphics look horrible" (like something drawn in M$ Paint that took all of a minute to create).

I've also tried to google 'free twitch graphics', and saw/found that any good ones are hard to come by (at least in my opinion), or if they are good, they cost. Most that I saw were very plain/generic (2 solid colors), or bad pattern/layout or bad color scheme, etc.

None-the-less, I have created some graphics that are 'generic', but more appealing to the eye than most (I hope). I left the color scheme very subtle and mostly kept it to a white/black/grey/translucent theme, although the hint of color within (default is a blue/grey) is easily changeable via hue adjustment. The font used is clean/simplistic with a hint of shade and a solid border.

I have created as many generic banner labels as I could possibly think of, as well as creating a few 1920x1080 'screens', namely 'starting stream', 'be right back', 'intermission', 'ending stream' and 'stream offline'.

Anyway... here are the graphics (free to use, but please include the 'graphics by soulkobk' banner on your page). Whether on a white, grey or black page background the banners look nice and clean.


Stream Banner Labels



































...am I missing any banner labels? or want a custom one added? let me know via social message (twitter/discord/etc)

And here are the screens (please keep the graphics as-is, do not modify them in any way)...

Stream Screens








*Note that the 'pink' sections of the above graphics are 'chroma key' sections (usable within OBS) to make it translucent so that you can place a web cam or such behind it. One of them is a 4:3 ratio, the other is a 16:9 ratio.

Please also note that any 'custom' adjustments (color changes, custom additions, text changes, etc) to these screen graphics will incur a small charge to do so. Again... please do NOT modify any of the graphics in any way.

I have also created a Twitter/Twitch banner in the same theme should anyone want one, but this will also incur a small charge. The example is below...


Twitter And Twitch Banner


Whatever the case, I hope that someone finds these graphics of use, as it would be nice to see them used (be sure to pm/link me if you do use them, so I can check out your stream).

Thanks, and I hope they will be of use.

Until next time.

-soul.
 

Wednesday, February 22, 2017

Gaming 4 Gamers, New Logo Creation

I was approached recently by G4G aka Gaming 4 Gamers clan to "create a logo that will look good on a tshirt".

Here's a look at the completed logo before the explanation...
completed logo (round) no text
After a week or so of brainstorming, I thought a black/grey/white color combo would go well, as then it could be put on any color tshirt... so I got to designing something. After a few revisions and enhancements... the below is what I originally came up with.

logo on white background
logo on black background

After another discussion with G4G and wanting some changes to the logo, the below logo was the next revision...
logo after the subtle changes
I then also created one with lettering as well as a round variant due to 'wanting it to fit discord' so I came up with the following... (as below).
revised logo with text
round logo variant
round logo variant with text
The design is symmetrical with a base of black with white highlights and grey-scale 'shine' similar to a metallic (brushed aluminum) surface. As most logo's, it consists of a G and a backwards G (which most see initially as a P... but it's a logo, not text). Then there's the four vertical lines, which of course represent the '4' in G4G.

The way in which I have designed the logo allows for an easy change of hue in order to colorize the logo to any possible color... examples below.
logo colorized
logo colorized and inverted

All in all, I spent a fair amount of time and effort in creating this logo, so I hope it now gets used to brand G4G, aka Gaming4Gamers.


Like what you see? Want something designed for yourself or your clan or company? Feel free to contact me via any of my social media so we can discuss further.

Thanks for reading.

-soul.

Tuesday, February 14, 2017

myBB, Custom Gaming Clan Community Forum Example

So I've spent the last few weeks dabbling in the realms of web hosting, specifically a forum for gaming clans, that being myBB with a custom theme.

I wanted to attempt at creating my own custom forum, as I had never attempted it before. I chose myBB as a base due to having used it within the gaming realm before and I quite liked it, although it was all front-end, and not anything involving customization or administration. As I always do... I jump in the deep end, and hopefully stay afloat... and yes, I did stay afloat. I got a web hosting presence, set up myBB and a base theme then customized it a lot. Layout, icons, text, etc etc etc were changed, custom pages added, custom widgets (donate, gametracker, teamspeak, discord) all themed to the base theme.

You can check out my creation below (screen shot) which is based upon the gaming clan "Total Annihilation Gaming" to which I am a founder/administrator there. The [TAG] color scheme is green/yellow, to which all the graphics shown are also my own creation (yeh, I can kinda do it all, hehe). Anyway... check it out below.


 
Had a look? What did you think? I'm quite proud of what I accomplished in very little time... as I thought manipulating the code (HTML and CSS) would have been more difficult than what I encountered.

None the less, what I am presenting as an example (as above) I am now offering gaming clans that want a web/community presence, but don't want to pay-the-earth for it. Yes it will cost you, and pricing will also depend on if you want the 'whole package' or just a myBB 'theme' or such.

If you or your gaming clan is interested, I can provide the following (based in the USA) for an up-front cost as a package deal...
  
+ WWW Domain name (.com/.net or such)
+ Unlimited sub domains (based on your domain name)
+ Unlimited storage
+ Unlimited bandwidth
+ Unlimited email addresses (based on your domain name)
+ Unlimited MYSQL databases (myBB uses 1 database)
 + Automated R1Soft daily backups
+ myBB installation and set up
+ Custom myBB theme (created by me)


and if needed as an extra...

+ Custom graphics
(check out other links on my blog for examples of my graphic design)

or I can use existing graphics that you already have.

The pricing I can offer is very competitive and is close to half price of what IPS (Invision Power Services) costs per month (which seems to be the go-to forum base for start-up gaming clans).

See what you like? Interested in checking out the LIVE forum? Want something created for yourself or your gaming clan? Send me a private message via one of my social media accounts via my links on the front page of my blog and we can discuss things further.

-soul.

Monday, February 13, 2017

Sinntra_k, Twitch Channel Banner Graphics

After another request to help out a twitch streamer of a friend (Stickofish) named Sinntra_k, I got to designing something based on the requests that were made.

Him being an anime fan, he wanted something themed as such, so I was provided with the anime character graphics for the banners and the base color codes that were wanted (the blue and white) and was left up to the creativeness (I am the graphic designer after all, hehe).

So after some idea storming, quickly researching anime, I came up with a fitting banner theme within the scope of the project. The characters were placed and slightly manipulated to blend, and some layering and effects were applied to create a nice balance between the background to the foreground whilst keeping the main point of aspect bright and easily readable/viewable whether on a light or dark background.

I did not present a 'WIP' for review, I just ran with it from start to finish and presented the end-result, which you can see below...
 

These banners look great whether on a light or dark background, and were designed that way, as some people use the vanilla twitch theme, some use addons for a dark background (as I do).

The responses I got from when I presented the banners were "that's awesome", "wow", "I'm blown away"... it always pleases me when I get responses like that.

You can also see them over on Sinnatra_k's twitch channel.

Another set of banners completed, to show-off and add to my growing graphic design portfolio.

If you like what you see and are in need of custom graphics, hit me up on one of my social media links (on the front page of my blog), or contact/leave a message for me on Discord, username = soulkobk#3450 to discuss design and pricing.

Until next time...

-soul.


Sunday, December 18, 2016

Arma 3 - Battle Royale CQC... And A Merry Christmas And Happy New Year!

Although I have not been overly active in posting blog updates, since my last blog post, I have still been doing my ArmA 3 scripting (mainly for A3Wasteland which you can find over on my GitHub account) and some graphic design (behind the scenes).

I have also ventured back to my ArmA 3 Last-Man-Standing 'roots'... sorta. What I mean is... last year in November/December 2015 I was a total newbie at ArmA 3 coding/scripting... and whilst the 'fall-out' with those over at 'Battle Royale', I managed to download the 'Battle Royale - Ghost Hotel' mission files, and have a nosey/dabble inside the code. After messing around with the code, changing it around, 'fixing' things, etc... I sort-of left it as-was back then and didn't touch it again until now (a year later).

What I have basically done is 'fixed', as well as enhanced the 'Battle Royale - Ghost Hotel' mission. I created multiple locations on the map of  Altis, so that every round was no longer at 'Ghost Hotel'. I totally re wrote the timing routine for the circle zones for proper structure and notifications. I totally re did the loot spawn system, so that it is less glitchy and quicker at dispersing loot each round. The loot table was also updated to use 'Vanilla' and the 'APEX' ArmA 3 assets.

All-in-all, my 'Battle Royale - Ghost Hotel' modification to 'Battle Royale - CQC' (Close Quarters Combat) was just for learning purposes on my part, as I was a total newbie at the time. The basic *BRGH code is very hit-n-miss (clunky)... so yeh... I did change a fair bit of it for use with **BRCQC.

 
Some screen shots of in-game **BRCQC below.


There is an "ArmA 3 **BRCQC" server online at the moment (I'm still ironing out bugs, but for the most part, it works great), so if you would like to test it out, search for "Battle Royale CQC" on the mission section or via game mode "Last Man Standing", and it should pop up, be sure to join with NO mods loaded... vanilla only! The rounds consist of 2 minutes of initial 'loot time', until the zoning starts and will consist of 6 zone shifts/shrinks every 4 minutes. Each round can last a minimum of 2 minutes and a maximum of 26 minutes, but players are free to join and wait in the spawn area whilst a round is currently in progress.

I have done a lot of enhancements/changes to the mission for use with **BRCQC. Give me feedback if you so please, report bugs, issues, whatever.

Again, this mission was/is for learning purposes for myself... it's similar (has the base structure of *BRGH, all credits to Lystic) to *BRGH, but now every round is a different location with different loot! Great learning for when my own 100% self-coded Last-Man-Standing mod comes to fruition.

*BRGH = Battle Royale - Ghost Hotel.
**BRCQC = Battle Royale - CQC (Close Quarters Combat).

Also, as it's getting real close to Christmas and 2017 isn't that far off either. I thought I would also say...

Merry Christmas and Happy New Year 2017


Until next time...

-soul.


Thursday, November 10, 2016

Arma 3 Scripting, More A3Wasteland Addons/Enhancements

Over the last year I have learned a lot about Arma 3 coding/scripting and am now able to write code/scripts from scratch... based off my own ideas. Something I never really thought I'd be able to do, but I have learned much more than I originally anticipated... which is a good thing.

In recent weeks, I have written a few new and different scripts for use within A3Wasteland mission... which is the game-mode/mission I tend to favor when it comes to playing Arma 3.

Since my last blog post about my random crate and soldier load out's, I have coded/scripted/released to github...

Notepad++ .sqf coding/scripting
purchaseFuel script, which disables free fuel at all fuel pump across any given map and attaches a cost for vehicles (land or air, including uav). You must have the carried money in order to refuel, and whether a total refuel or partial, you are charged for it. Jerry cans are still able to be filled for free though.

playerJump script, which is a script I wrote and tested quite a while ago, but only recently released. I wanted to see if it was possible to write a jump routine where as the screen did not visually glitch... and I succeeded. It took me a while to correct the jumping routine to as best I could manage within the script and animation bounds of Arma 3. Needless to say, compared to all the other jump scripts available (and the glitchy one in the default A3Wasteland mission), it is a LOT better.

globalChatMessages script, will rotate and display chat messages to each player. The messages are written within the script itself. This is able to be changed to whatever the server owner/admin would like to have displayed to all clients. The script is based purely client side.

titleTextMessages script, will rotate and display title text messages to all connected clients. The messages are written within a server-side script which is able to be changed on-the-fly. Upon server restarts, the script re-reads the server-side file for the current messages to display. This script is preferred over the globalChatMessages due to not needing to repack the mission.pbo each time the messages are changed.

cleanStores script, will locate all the available stores on the map of A3Wasteland, and attach a cleaning loop. This script will clean ALL objects listed in the configuration after a per-item duration (default 2 minutes) in order to keep the floors and immediate surrounding clean of discarded player items/weapons. The radius limit to where the cleaning extends to is also configurable.

buryDeadBody script, is a script to bury dead bodies at a cost (default $5000). I have seen other similar script(s), but thought I would write my own which functioned the way I would like (and hopefully others would like). To bury a dead body (eg, an enemy you just killed), you will need to have $5000 carried money to begin the process. A random timer between 30 and 60 seconds will commence in which is how long it will take to bury said body. Upon a successful bury, the body and all immediate surrounding objects/weapons will be removed/despawned. This script is useful for looting and disposing of the left-overs so that the enemy can not retrieve any of their gear.

afkTimer script, is a script to check for players that have gone AFK. I have noticed that some A3Wasteland servers have turned of food and drink, and some players take advantage of that and spawn in as BLUFOR or OPFOR, then hide and go AFK in order to farm money. This script puts an end to that, as if a player is AFK for longer than a duration (default 10 minutes), it will kick them back to the lobby.

cleanUpMissionObjects script, is a script that is to be used within A3Wasteland missions. This script will time and then remove all unlocked mission items after a time period once a mission is successfully completed. The script checks for players within the vicinity of said mission. If players exist within the mission area, the script will not delete/remove any object until there are no players around. The script also checks for locked objects and will not delete those that are locked.

fixTownStreetLamps script, is a script for turning lamps back to the on state. Many times I have noticed servers with a long night-time duration, and that players tend to shoot out town lamps in order to get complete darkness. This script will time loop and for all lamps that have been shot out, it will restore them to the on state in order to brighten the area back up. The lamps when turning back on have a somewhat realistic flicker effect (for player immersion).

outOfBounds script, is a script for checking that any player is within the bounds of the playable area for the map/mission. If a player is outside of the playable area which is marked visually on map by a blue circle/ellipse or is above a certain altitude, then an audible and visual warning with a count-down timer will appear on the players screen. If the count-down timer reaches 0 seconds aka player is still out-of-bounds, the player and any vehicle the player is in will be killed/destroyed. *NOTE, this was coded/scripted due to reading on a forum post that a player decided to go so far out-of-bounds, that Arma 3 crashed, but the A3Wasteland mission saved the players location, so upon returning to said server, the player would respawn on their last (out-of-bounds) location and Arma 3 would instantly crash again... *facepalm*

spawnBeaconDetector script, is for tracking down player spawn beacons. I was not happy with what was currently available for A3Wasteland, so I decided to write my own version from scratch. A player must have a mine-detector carried on them as well as being on foot in order to track spawn beacons. The sound effects emitted are in the 3D environment (not silent for all but the operator), which can reveal the players location should enemy be within the 100 meter range. Want to track beacons? There is a risk of giving away your position now... so track them down quick! The audible beeps for all to hear make a lot more sense to me rather than just an operator beep that no one else can hear... it is a detector after all, right?

All-in-all, I enjoy a challenge, and enjoy coding/scripting to enhance a game mode/mission that I enjoy to play, as well as giving the opportunity to other A3Wasteland administrators to use my scripts in their own mission(s).

I still intend on creating new content when the need arise and posting (some of) it on my github account.

Want something custom coded/scripted? Hit me up for a discussion on any of my social media links. You can also find me on discord at... soulkobk#3450, as that is currently my preferred method of contact.

Until next time!

-soul.

Saturday, October 15, 2016

ArmA 3 Scripting, Random Crate And Soldier Load Outs

So I've been scripting in notepad++ again, this time writing a couple of randomization scripts for missions for use within A3Wasteland.

Within the vanilla A3Wasteland... it got rather boring doing the same missions over and over, approaching the same AI, being rewarded with the same crate load outs (which were never really any good to begin with), so I decided to totally randomize things.

The first script I wrote was for crate load out randomization. I began by pulling all the class names from the ArmA 3 config file for wearables, weapons, throwables, etc then compiling them in to a list (per array). I then set out to do a total randomization on what was selected, number of items/magazines/grenades/etc, how many loops per, etc. After coding it (I knew it would work in theory), I jumped in-game to the test environment... and well, it worked as expected, so I was very pleased. I ran the same script over-and-over on the same crate, and it randomized the load-out each and every time... so no two load-outs would every be the same!
Look at...
...all the...
...goodies!
Once tested, I merged it in to my A3Wasteland DEV build (my highly customized 1.Xx build) and made sure it worked... and it did, on all missions everything was random within the mission crates. The script now resides on my github account which you can find here. *See the script header information on how to implement it in to your own A3Wasteland mission.

Once I coded that script, I thought... now for the mission AI, as they all had the same basic gear on... which was never really any good for 'looting'. I set out to do a similar thing in regards to the crate load out, but for actual AI units... so the coding was slightly different.
 
Mission AI got some decent gear!
More dead mission AI units with custom gear.
Again, I coded it and was sure it would work in theory... tested it, then implemented it in to my A3Wasteland DEV build, and waited for a mission to spawn. I put myself as a friendly unit to the mission AI and went and had a look... yup, all custom load-outs per AI unit. You can also find the script on my github account here.

So now each A3Wasteland mission has random load-outs for AI units (wearables, primary weapon, throwables, etc) as well as upon mission completion... randomized weapon crate load outs (worthy of actually completing missions now!). *Thermal scopes can be negated from load-outs.

At the time of this post, the only two servers (that I know of) to currently run these load-out scripts are [TAG] and [FRAC] A3Wasteland servers.

I hope more A3Wasteland servers implement these scripts in to their mission, as it gives the player(s) a better and more random reward each and every completed mission (no two crates will ever be the same).

Randomization FTW!

-soul.